Showing posts with label supercollider. Show all posts
Showing posts with label supercollider. Show all posts

Saturday, June 9, 2012

rd(prog)

Here I am furthering the concept of ring modulation in conjunction with the Karplus strong synthesis method. It's a non-interactive patch, so everything you hear is being randomly generated. The supercollider code changes the length of the delay buffers at steady regular intervals and amounts to create a rudimentary "progression" of notes, though they aren't perfect and are definitely microtonal, if you have the ear for that. The progression is happening rather slowly though, so you may have to speed up the file to hear it better. Luckily, I did that for you!

normal speed: http://www.mediafire.com/?hyi2erl9nryb9e7
300~ percent speed: http://www.mediafire.com/?bdx4pbianmozad3

Enjoy! :)

Tuesday, May 15, 2012

humanoidvocalstudy04

Though I can't really go into depth, I will say that this required only a single 1 second buffer, with about 10 different play-heads moving along it at various speeds, as the buffer was being recorded to live, with feedback through an open speaker loop. Since almost everything you are hearing was made through processed live recordings of my voice, I must say that I will NOT be doing this again for a bit. It hurts your voice a lot :X

What is neat about this is that it was done entirely live, no post-processing, which means that this kind of buffer-based processing would work well in a concert setting; I should look further into this in the future :)

link: http://ge.tt/93l08iH/v/0

Tuesday, May 8, 2012

Still Here

Surprise! Not dead!

Link (lossless .wav format): http://ge.tt/9E0ITPH/v/0

Here we have a slightly modified version of the classic Karplus-Strong string synthesis, one of my favorite non-basic synthesis methods because of it's simplicity and flexibility. I incorporate a ring modulator into the initial impacts, and allow the impacts themselves to become more sustained and pronounced. I used no interpolation in any of the UGens, which caused many high up harmonics, which were later filtered out. There are four "strings" ringing, proportional to 200/300/400/600. A low pass filter was utilized. This was created entirely in Supercollider, with myself controlling ring modulation frequency and impacts (using a midi keyboard), but then the resulting file was edited in audacity, dropping the overall speed around 50 percent, so that the higher up harmonics would make themselves more known, and also filtering out the excessively high harmonics in order to make room for the lower drones.

Anyways, that's about all, sorry I haven't posted for a while, been very busy, but don't think I have forgotten about you! :D

<3 ac

Tuesday, September 27, 2011

BOTB

Hey, just checking up and saying I am still here. Recently I joined a neat site called "Battle Of The Bits", it's pretty neat! Check out my account here.

And to see my latest submission, an experimental lofi drone piece using only the amen break and a sine wave sample (using supercollider), click here!

Enjoy! :D

Saturday, April 23, 2011

Experimentation With Filtered Noise Signal

Using a resonant filter. It looks quite pretty in a spectrograph :)

http://www.mediafire.com/?atnu82mspaifhxq

Saturday, April 9, 2011

Friday, April 8, 2011

Ring Onward (Supercollider)

Neato thingy I made in super collider, with the help of the super-nice <joshpar> on #supercollider, one of the actual developers of the program! It works by pushing the Ringing filter to its limits, using constant impulses (that popping sound you hear). Its my new genre! I call it: "Demonic Zombie Noise Trance"? :3

First, the code!


{
a = Pan2.ar(Mix.new(Impulse.ar([1,2])),0.0);
b = Mix.new(SinOsc.kr([0.1,0.3]));
a.postln;
c = RLPF.ar(Ringz.ar(a,a/2,b*0.5+2), 2500);
LeakDC.ar(Pan2.ar(Mix.new(Limiter.ar(c,1),0)))
}.play;


And now, the link to the MP3: http://www.mediafire.com/?blzmxbad3jrczst

P.S. 2 more supercollider experiments coming up! These won't have the code included, though :(

Tuesday, April 5, 2011

SuperCollider Livecoding Session 1 Results

Thought i'd upload a quick livecoding session of mine. I didn't think to record it till the very end though, so this is just the final product, not the work leading to it. It runs for forever, but i only recorded a short snippet of it so you got the idea. Also, I forgot to save the sourcecode... sowwy :(

Enjoy the lil noises :)

http://www.mediafire.com/?ayedcq5wyvti78j