Ok, so now I have a favorite system to bend: Atari! I used to have a soft spot for Gameboy, but the simplicity and pure glitch-ability (yes, i made that word up) of the system makes it freaking PERFECT!
To give you an example, me and my friend, poke, over at http://intraocularypoke.blogspot.com/ made a BEAUTIFUL video showcasing all the work I did in my 4 glitches of the classic Atari game, Yar's Revenge! I hope you enjoy the wonderful video he made, visit his site for more of his work! I hope we can have more collabs in the very near future :)
Video:
Again, here is Mr. Poke's official website: http://intraocularypoke.blogspot.com/
And, here are the ROMS, for those who would like to experience them for themselves. These roms were all hand bent with love, and I really do hope you enjoy them: http://www.mediafire.com/?7doygg40e8y1i3q
And, if you need an emulator to play the roms, I HIGHLY recommend the awesome, multiplatform emulator known as Stella
Finally, take a look at the awesome cover poke also made me!
Showing posts with label rom. Show all posts
Showing posts with label rom. Show all posts
Wednesday, February 16, 2011
Saturday, February 12, 2011
Pokemon Red Bend (Remix!)
Check it out! A friend of mind, who has yet to pick a name for himself in the world of glitchy noisyness, made a neat audio/video remix of my Pokemon Red glitch I posted earlier! Take a look for yourself:
Great job, dude :D
Great job, dude :D
Friday, February 11, 2011
Databending Roms, Introductions
Hi, my name is artificialcuttlefish, and I like to try new things, especially things involving sound, in combination with 1s and 0s. I am always learning and creating new things, so stay tuned for the wacky hijinks that shall ensue :)
A quick resume of my past audio experiments: I have previously worked under the name of A Salmon Of Questionable Morals. Under that name, I released 2 albums:
Both of them are free, and both of them are also quite loud, so be careful to not damage your ears!
I use many different methods, software/hardware, and production types, some of the many are listed below:
Live Coding
Renoise
Circuit Bending
Databending
Supercollider
Pure Data
Jack (!)
Audacity
And many more :)
A quick note about this blog: Don't expect regular updates. This is kinda an experiment for me, because every other blog I have had in my entire life has ended with 2 posts and 0 followers... I am just hoping that this one will at least be a good place for me to keep my experiments, and allow others to see how they work, if anything.
Alright, now the topic promised databending roms, and so I shall show you!
I have been databending old game roms recently, just to see what kinda of neat glitches I could find. If that sentence didn't make any sense to you, let me explain:
ROMs, or "Read Only-Memory" files, are files that are used to store the information for video games. They contain all the information that is needed for the game to play, other than, of course, the console.
Databending is altering a file to make it glitch, crash, act differently, or even become a different file type all together!
So, you see, I am glitching these roms for the heck of it, and I have quite liked the results so far! I will be cataloging my results with these experiments for a while here, and in upcoming posts, so stay tuned! (I might even make a tutorial for any of you who would like to try it yourself!)
I just finished an experiment in which I messed around with the insides of a gameboy rom (file type .gb), specifically the rom of the classic game Pokemon Red. Here is a two minute sample of the results, taken from when the game starts up, to when it crashes and stops working:
http://www.mediafire.com/?6basgwj5islejkg
I will be using mediafire to host my audio/video uploads, by the way. It seems like it will work well.
If you were wondering what such an interesting glitch looks like, here it is for your visual enjoyment, in screenshot form:
No, I am afraid I do not know from where the suspicious numeral 5 came, it just sort of showed up. That is the screen that shows up, and there it remains until the game crashes, about 2 minutes inward, after a large array of very interesting sounds and melodies. I tried multiple times, and I must say this was my favorite, audio wise. Many of the others actually managed to be somewhat playable, despite some very strange glitches, such as a Professor Oak who could walk through walls and had the voice of a sparrow Pokemon. I regret not getting a screenshot of him walking through his bookcase while squawking like an angry bird. Alas, it is too late for that.
Anyway, tonight I will be experimenting with editing a rom from the famous Super Nintendo Entertainment System (SNES, file type .smc). Updates coming soon!
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