Showing posts with label experiment. Show all posts
Showing posts with label experiment. Show all posts

Saturday, June 9, 2012

rd(prog)

Here I am furthering the concept of ring modulation in conjunction with the Karplus strong synthesis method. It's a non-interactive patch, so everything you hear is being randomly generated. The supercollider code changes the length of the delay buffers at steady regular intervals and amounts to create a rudimentary "progression" of notes, though they aren't perfect and are definitely microtonal, if you have the ear for that. The progression is happening rather slowly though, so you may have to speed up the file to hear it better. Luckily, I did that for you!

normal speed: http://www.mediafire.com/?hyi2erl9nryb9e7
300~ percent speed: http://www.mediafire.com/?bdx4pbianmozad3

Enjoy! :)

Tuesday, May 8, 2012

Still Here

Surprise! Not dead!

Link (lossless .wav format): http://ge.tt/9E0ITPH/v/0

Here we have a slightly modified version of the classic Karplus-Strong string synthesis, one of my favorite non-basic synthesis methods because of it's simplicity and flexibility. I incorporate a ring modulator into the initial impacts, and allow the impacts themselves to become more sustained and pronounced. I used no interpolation in any of the UGens, which caused many high up harmonics, which were later filtered out. There are four "strings" ringing, proportional to 200/300/400/600. A low pass filter was utilized. This was created entirely in Supercollider, with myself controlling ring modulation frequency and impacts (using a midi keyboard), but then the resulting file was edited in audacity, dropping the overall speed around 50 percent, so that the higher up harmonics would make themselves more known, and also filtering out the excessively high harmonics in order to make room for the lower drones.

Anyways, that's about all, sorry I haven't posted for a while, been very busy, but don't think I have forgotten about you! :D

<3 ac

Saturday, April 9, 2011

Friday, April 8, 2011

Ring Onward (Supercollider)

Neato thingy I made in super collider, with the help of the super-nice <joshpar> on #supercollider, one of the actual developers of the program! It works by pushing the Ringing filter to its limits, using constant impulses (that popping sound you hear). Its my new genre! I call it: "Demonic Zombie Noise Trance"? :3

First, the code!


{
a = Pan2.ar(Mix.new(Impulse.ar([1,2])),0.0);
b = Mix.new(SinOsc.kr([0.1,0.3]));
a.postln;
c = RLPF.ar(Ringz.ar(a,a/2,b*0.5+2), 2500);
LeakDC.ar(Pan2.ar(Mix.new(Limiter.ar(c,1),0)))
}.play;


And now, the link to the MP3: http://www.mediafire.com/?blzmxbad3jrczst

P.S. 2 more supercollider experiments coming up! These won't have the code included, though :(

Tuesday, April 5, 2011

SuperCollider Livecoding Session 1 Results

Thought i'd upload a quick livecoding session of mine. I didn't think to record it till the very end though, so this is just the final product, not the work leading to it. It runs for forever, but i only recorded a short snippet of it so you got the idea. Also, I forgot to save the sourcecode... sowwy :(

Enjoy the lil noises :)

http://www.mediafire.com/?ayedcq5wyvti78j

Thursday, March 31, 2011

DC Experiment

Sorry for not posting here for a while, just wanted to update to make sure you knew I wasn't dead, and show you a lil experiment i just did in about an hour. I wanted to see how DC offset could be used rhythmically, and here is my result:

http://www.mediafire.com/?856f8te935uzpua

I recommend listening to it once with headphones, once without, because of the low notes which change the experience. Also, check it out in a waveform editor like audacity, it is neato :)